Let’s start off with an Overlay and a Common Text.Īt this point, if we go back to the Bind Widgets panel, we will see a checkmark indicating that the property is bound. This means our button must have a Common Text widget and it must be named Text_ActionName, or else, it will fail to compile. In the Bind Widgets panel, the properties required by the parent CommonBoundActionButton class are listed here. Just like with the CommonButtonBase, we’ll need to provide a layout for the button. Go ahead and create a new Widget Blueprint based on CommonBoundActionButton. Common Bound Action Buttonįirst, we’ll need to build our own button widget that will be used by the action bar for each available action. In case you’re not aware, this article is part of a series about the Common UI plugin.Ĭommon UI is a cross-platform UI plugin developed by Epic Games for Unreal Engine. The Common UI plugin was originally developed for Fortnite and the action bar we’ll be creating in this tutorial is the same as the one used in the game! This is typically a horizontal bar located at the bottom of the screen. When the user interface is open in most modern games, you’ll find a list of actions available to the player.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |